Jump to content

Recommended Posts

inst.AnimState:PlayAnimation("place") will tell it to skip whatever animation it's doing and just do the animation now.

 

inst.AnimState:PushAnimation("idle_spider", true) will tell it to wait until it's finished playing whatever animation it is playing, and make it play that animation afterwards.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
  • Create New...